The Forge Calls
Welcome, weary traveler, to LootRNG.
Do you have a name, or should fate determine it for you?
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Forge
Clash
Quests
Lifetime Forge Types
Every Forge roll counts, salvaged ones included. Quest and boss rewards do not.
Slash
Pierce
Smash
Equipped Affixes
Totals from your 3 equipped weapons. In Clash, each card only uses its own affixes. Lucky and Favored combine into Forge Luck. Superior and Grand combine into Forge Quality.
Forge
Clash
Hybrid
Entropy
every 60sCounts equipped and stashed items. Equipped ones speed up the pulse.Mechanics
The rules behind the Forge, Clash, the Ledger and Quests.
Contents
Stances
Matchups
- Win the matchup: +10% Force and +15 flat Force.
- Lose the matchup: −10% Force.
- Same stance: no bonus either way.
- Grand raises your +15 when you win the matchup. Favored shrinks the foe's +15 when you lose it.
Clash
Loadout
- Equip 3 weapons to fight.
- Their total weight must fit your cap: 100, plus 2 per Bolster point.
- Each Combat affix upgrade adds 1 weight.
- Equipped weapons are always locked.
Rounds
- Best of 3. First to 2 round wins takes the match.
- Both sides play a card and roll Force inside its range. Higher roll wins. Ties reroll.
- Each card plays once. Nimble cards can play twice.
Bonuses
- Initiative: lock in before the foe for +8 Force. You also win tied rolls.
- Biting adds flat Force. Bolster adds +3 Force.
- Twinned rolls Force twice and keeps the better roll.
Opponents
- CPU foes get stronger as your streak climbs. Your loadout only changes which stances they pick.
- Async PvP fights other players' saved loadouts.
- RNGelo starts at 1000 and moves after every finished match. Forfeits do not change it.
- In PvP, RNGelo moves less for both players when the winner's loadout is much stronger, and it halves for each rematch with the same player within 24 hours.
Streaks and Bosses
Streaks
- Each win adds 1 to your streak and pays 105
, plus 20% for every streak win after the first. - The streak flame burns hotter with each win, up to 15.
- A loss resets the streak to 0. Leaving or refreshing mid match counts as a loss.
Bosses
- Every 5th fight is a boss: Best of 5 against 5 cards.
- You borrow 2 extra cards for the fight. Win and you can keep one for Entropy.
- A boss win pays 150
before the streak bonus. - Your best Boss tier sets the Force of new Forge, quest and repaired weapons.
Keeping a streak
- Streak Shield: buy it before a CPU fight. If you lose, the streak stays.
- Buy Back: after a CPU loss, pay to jump back to the boss fight 3 tiers below your best.
- PvP has no shield, buy back or bosses, but a PvP win still adds to your streak.
Forge
Rolling
- Rolls are free. Only your 3 equipped weapons change the odds.
- Forge Luck (Lucky + Favored) raises the odds of every rarity above Common. Forge Quality (Superior + Grand) raises the chance of Quality affixes, which get +5 each. At 50% or more, every new weapon gets at least one.
- Boost Luck or Boost Quality: 25
for 3 rolls at 2×. - Equipped Twinned gives a chance to reroll into a better weapon: 10%, 20% or 55% for 1, 2 or 3 pieces. Each quality
Twinned adds 5%.
Forge Tier
- Every 50% of combined Luck and Quality adds a tier.
- Determined rolls add +2 tiers and an active Slag adds its +1 or +2, on top of your loadout tier.
- Each tier above 1 widens affix rolls on new weapons by 15%.
Rarity and Grades
- Affix count: Common and Uncommon 1, Rare 2, Epic 3, Legendary 4.
- Nimble, Favored, Grand and Twinned only roll on Rare and up.
- Letter grades show how close a roll is to its best: S is 90% and up, D is under 40%.
Salvage
- Common 1, Uncommon 5, Rare 15, Epic 50, Legendary 150
. - Each Forge tier above 1 that a weapon was rolled at adds +25% to its salvage.
- Rolling again salvages a pending weapon. Salvage All skips locked items.
- Auto-Salvage unlocks in order: Commons 250, Uncommons 2,500, Rares 25,000, Epics 250,000
. - Auto-Forge (5,000
) strikes for you until a roll lands that Auto-Salvage won't take. Restless Hammer (50,000
) keeps it going on other tabs.
Forge Byproducts
Some rolls give one of these instead of a weapon.
Fills Determination. Every 50 grants 6 Determined rolls at +50% rarity and quality, which also adds 2 Forge tiers.
1 to 3 charges. Your next rolls get full affix quality.
1 to 5 charges. Your next rolls gain 1 or 2 Forge tiers.
Repair it at the Ledger into an Epic or Legendary weapon.
Use it at the Ledger to raise a weapon's letter grade.
Entropy and the Ledger
Earning Entropy
- Salvage, Clash wins and the Entropic pulse all pay Entropy
. - Each Boss tier you clear adds 2.5% to salvage, up to +50%.
Entropic Pulse
- Every Entropic item you own pays its Power as Entropy each pulse, equipped or stashed. Quality
pays 1.5×. - The pulse starts at 60s. Each equipped Entropic cuts 15s (20s if
), down to 5s. - Entropic weapons glow in your Inventory. The pulse pauses while the game is in the background.
Upgrades
- Each upgrade adds +5 to one affix, or +2 for Nimble and Bolster.
- Cost: Common 5, Uncommon 10, Rare 20, Epic 40, Legendary 100
. Nimble cuts this, up to 90% off. - Upgrade cap: 5, 10, 15, 20, 25 by rarity. Twinned and Entropic cannot be upgraded.
Rerolls
- First reroll of a line: Common 10, Uncommon 40, Rare 120, Epic 400, Legendary 1,200
. - Each repeat on the same line costs 1.5× more.
Quests
Slots
- 1 Loot quest and 1 Clash quest at a time.
- New quests arrive sealed. Identify one to reveal and accept it. Progress only counts once it's identified.
- Each slot can be rerolled once every 5 minutes, sealed or open.
Tiers
- Each quest has one tier letter, D to S. A higher tier asks for more and pays more.
- S find-affix quests need a quality
roll.
Loot quests
- Salvage items, roll the Forge, find an affix at a set value, upgrade affixes, or reroll affixes.
- Nothing is turned in. Your weapons stay yours.
Clash quests
- Finish matches, win matches, or reach a win streak.
Quest Rewards
Rewards
- Loot quests can pay Forge Dust. At tier A and up they can pay Entropium Scrap.
- At tier B and up, an Epic or Legendary weapon one tier above your highest cleared Boss. Its letter grade is at least the quest's tier.
- Weapon and Scrap rewards need a free stash slot to claim.
Boons
- Forge: extra Forge tiers, Forge Scale, or 2× Boost for a number of rolls.
- Entropic: faster pulses for a number of pulses. Only offered while you own an Entropic item.
- Clash: bonus Force, a streak shield, or bonus win Entropy for a number of matches. CPU matches only.

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